Cred is the club currency. This page is what you hold, every way to earn more, and what it buys.
Cred
Cred is what the club owes you for turning up. It is earned by doing things here - battling, judging, flipping samples, sitting in the rooms - and it can be given to somebody else out of your own balance. Everyone on the roster starts at 1,000, paid once. A member pass pays it out daily on top, so some of it is bought and the rest is earned; it can never be cashed out. It is a record of standing, not money.
Sign in with Discord to see your balance and give Cred here - or give it straight from the server with /give-cred. There is also /cred to check a balance and /cred-logs to see where somebody Cred came from.
The board
all 200| Member | Cred | Earned | |
|---|---|---|---|
| 1 | 627,702 | 1,059,628 | |
| 2 | 123,047 | 493,879 | |
| 3 | 116,520 | 1,130,825 | |
| 4 | 61,521 | 167,517 | |
| 5 | 55,440 | 199,605 | |
| 6 | 54,151 | 52,817 | |
| 7 | 47,646 | 130,420 | |
| 8 | 37,948 | 37,841 | |
| 9 | 33,793 | 17,553 | |
| 10 | 31,397 | 33,212 | |
| 11 | 30,633 | 31,483 | |
| 12 | 29,819 | 50,481 | |
| 13 | 29,640 | 28,390 | |
| 14 | 27,822 | 1,822 | |
| 15 | 27,556 | 90,931 |
How you earn itevery way the club pays, what a ladder is worth and why the hour is the only thing it touches
Turning uptime in the rooms+5 to +45
| A day in the roomsany day with tracked voice time | +5 / day |
| An hour in the roomstotalled across every channel | +45 / hour |
| An hour on cameraon top of the hour itself - an hour on camera pays 90 | +45 / hour |
Hostingopening a room, running a battle in one, and putting a night on+25 to +600
| Hosting your own roomper hour, and only the hours somebody else was actually in there with you - sitting in an empty room of your own pays nothing, and once it turns into an Open Floor it belongs to nobody | +25 / hour |
| An hour somebody else spends in your roomcounted per person, so five people for an hour is five hours - capped at four hours per person per day, and only on a day you were in the room yourself | +50 / hour |
| The busy-room bonusthose hours pay more the more of them your rooms have pulled, counted over everything you have ever hosted: the first 10 at 50, hours 10 to 50 at 90, hours 50 to 150 at 140, past 150 hours at 200 an hour. The row above is the first band; this row is what the rest add on top. | +90 to +200 / hour |
| Hosting a battlerunning the room and logging the result | +600 / battle |
| Confirming a nightputting it on the calendar and announcing it | +300 / night |
| Seating a judgefilling one of the three slots on a night | +75 / seat |
Battlingevery bout on record+30 to +2500
| Battlingevery logged bout, win or lose | +300 / bout |
| A Z-League bouton top of the bout itself - a Z-League bout pays 500 all in | +200 / bout |
| Winning a battleon top of the bout itself | +200 / win |
| A KOon top of the win | +150 / KO |
| Taking a roundfrom the round card | +30 / round |
| Sitting on a paneljudging somebody else bout | +150 / bout |
| Writing a note on a resulton a battle you logged or a tryout you examined - it has to say something | +150 / note |
| Taking a beltwinning a title battle | +2000 / belt |
| Defending a belta title battle you were already champion for | +2500 / defence |
| A day holding the beltending the day top of G-League | +1000 / day |
The cyphertiers, signatures and the crown+25 to +300
| Signing a tierexaminer signatures | +25 / signature |
| Being granted a cypher tiereach tier you hold | +150 / tier |
| A King of the Cypher roundturning up to defend or take it | +50 / round |
| Taking the crownKing of the Cypher wins | +300 / crown |
| A cypher win on a runeach win in a row past the first - the 2nd pays 400 all in, the 3rd 500 | +100 / step |
G-League tryoutsgetting tried out, and sitting in either chair+150 to +250
| A G-League tryoutevery tryout on record | +150 / tryout |
| Sparring a tryoutthe examiner chair - you are the one who goes bar for bar with the member being tried out, and who makes the call at the end | +250 / tryout |
| Judging a tryoutscoring the exchange from the judge chair, mandatory on every tryout since 28 Sep | +150 / tryout |
Sample flipsflip nights, both sides of them+50 to +1000
| Entering a sample flipone per entry per night | +50 / entry |
| Winning the nightfirst place on a scoresheet | +200 / night |
| Judging a sample flipeither chair, once a night | +1000 / night |
| A ranked flip medalgold, silver or bronze | +60 / medal |
Bringing people ininvites and the gate+25 to +250
| Bringing somebody into the serverpaid once the member you invited turns up and gets going, not the moment they join - and only from 28 Sep, because Discord keeps no record of who invited anybody before that | +250 / member |
| Letting somebody into the servercounted once per person, however many gates you opened for them | +25 / person |
On the sitecomments on battles and profiles+2 to +3
| Leaving a commenton a battle or a profile | +2 / comment |
| A comment of yours gets an upcounted once per vote | +3 / vote |
The busy-room bonus has a board. Every hour somebody else spends in a room you opened is on it, over the last thirty days, with the rate each owner has climbed to. See the room board →
Passive Cred is paid on a timer from what the systems already record, counting everything on file from the day the club started. It pays the difference since the last run, so nothing is ever paid twice and nothing is lost if a run is missed.
What you have climbed to multiplies the hour. Ladders stack, rungs do not: within one ladder only your highest rank counts, but a cypher tier, a King of the Cypher rank and a league place add together - a 1.25x and a 1.5x is 2.75x, not 1.875x. It changes nothing but your time in the rooms - battling, judging and the rest pay the same to everybody.
The ten days before 9 October were put right. Until then the ladders were multiplied together, which underpaid anybody holding more than one. Everybody who came up short has been paid the difference as a correction on their record - 32 members, 21,103 Cred - and nobody has had anything taken off them, including the few the old rule happened to favour. Some rows could not be recalculated at all: where a members roles have changed since, there is no record of which ladders they held on the night, and a guess would be worse than leaving it alone. Those were left as they were settled.
| Rank you hold | Your hour pays |
|---|---|
| MANAGEMENT | |
| MANAGEMENT | FREESTYLE BATTLE LEAGUE | 1.5x |
| CYPHER SKILL | |
| [T3] VERIFIED | 1.25x |
| [T4] ELITE | 1.5x |
| [T5] APEX | 2x |
| ROOM PULL | |
| [T3] ANCHOR | 1.25x |
| [T4] LANDMARK | 1.5x |
| [T5] GRAVITY | 2x |
| KING OF THE CYPHER | |
| [K1] CHALLENGER | 1.25x |
| [K2] CONTENDER | 1.5x |
| [K3] USURPER | 1.75x |
| [K4] KING OF THE CYPHER | 2x |
| KING OF THE CYPHER | 2x |
| LEAGUE | |
| [T2] G-LEAGUE FREESTYLE BATTLER | 1.25x |
| ROAD TO PREMIER | 1.5x |
| PREMIER FREESTYLE BATTLER | 1.75x |
| PREMIER WRITTEN BATTLER | 1.75x |
| [T3] PREMIER FREESTYLE CHAMPION | 2x |
| WHERE YOU SIT IN G-LEAGUE | |
| 1st on the G-League table | 2x |
| 2nd or 3rd | 1.85x |
| top ten | 1.6x |
| top twenty-five | 1.45x |
| top fifty | 1.35x |
| holding the G-League belt | 2x |
| anywhere else in the league | 1.25x |
What a day paysthe money that lands every day for a role, a pass or a live streak
Staffsecurity, the door, examiners and hosts+10 to +60 / day
| SECURITY | LEAD | +45 / day |
| SECURITY ELITE | +40 / day |
| SECURITY | THE WATCH | +30 / day |
| SECURITY | VETERAN | +20 / day |
| SECURITY | TRIAL | +15 / day |
| SECURITY | SHADOW | +15 / day |
| SECURITY | RESERVES | +10 / day |
| BOUNCER ELITE | +40 / day |
| BOUNCER | THE FRONTLINES | +30 / day |
| BOUNCER RECORD HOLDER | +20 / day |
| BOUNCER | TRIAL | +15 / day |
| BOUNCER | RESERVES | +10 / day |
| EXAMINER ELITE | +40 / day |
| EXAMINER | +30 / day |
| EXAMINER | SHADOW | +15 / day |
| PREMIER / G-LEAGUE BATTLE HOST & JUDGE | +30 / day |
| EVENT HOST | +25 / day |
| THE CURATOR | +60 / day |
| HOST OF THE MONTH | +25 / day |
| MANAGEMENT | FREESTYLE BATTLE LEAGUE | +45 / day |
Cypher standingtiers, and the crown+10 to +50 / day
| [T5] APEX (CYPHER SKILL / PRESENCE) | +50 / day |
| [T4] ELITE (CYPHER SKILL / PRESENCE) | +35 / day |
| ELITE CYPHER | +25 / day |
| [T3] VERIFIED (CYPHER SKILL / PRESENCE) | +20 / day |
| [T2] ROTATION (CYPHER SKILL / PRESENCE) | +10 / day |
| [K4] KING OF THE CYPHER (KOTC RANK) | +50 / day |
Voice activitythe speaker ladder+2 to +40 / day
| [T10] ASCENDANT VOICE (VOICE CHAT ACTIVITY โข TOP 1) | +40 / day |
| [T9] IMMORTAL SPEAKER (VOICE CHAT ACTIVITY โข TOP 2-3) | +32 / day |
| [T8] MYTHIC VOICE (VOICE CHAT ACTIVITY โข TOP 4-6) | +26 / day |
| [T7] GRANDMASTER (VOICE CHAT ACTIVITY โข TOP 7-10) | +20 / day |
| [T6] MASTERMIND (VOICE CHAT ACTIVITY โข TOP 11-20) | +15 / day |
| [T5] DIAMOND SPEAKER (VOICE CHAT ACTIVITY โข FRINGE OF TOP 20) | +10 / day |
| [T4] PLATINUM SPEAKER (VOICE CHAT ACTIVITY) | +7 / day |
| [T3] GOLD SPEAKER (VOICE CHAT ACTIVITY) | +5 / day |
| [T2] SILVER SPEAKER (VOICE CHAT ACTIVITY) | +3 / day |
| [T1] BRONZE SPEAKER (VOICE CHAT ACTIVITY) | +2 / day |
Text activitythe chat ladder+1 to +30 / day
| [T6] LEGEND (TEXT CHAT ACTIVITY) | +30 / day |
| [T5] PILLAR (TEXT CHAT ACTIVITY) | +22 / day |
| [T4] SOLIDIFIED (TEXT CHAT ACTIVITY) | +15 / day |
| [T3] CERTIFIED (TEXT CHAT ACTIVITY) | +10 / day |
| [T2] PROSPECT (TEXT CHAT ACTIVITY) | +5 / day |
| [T1] NEW BLOOD (TEXT CHAT ACTIVITY) | +1 / day |
Followers in roomthe orbit ladder+5 to +40 / day
| [T5] GRAVITY (FOLLOWERS IN ROOM) | +40 / day |
| [T4] LANDMARK (FOLLOWERS IN ROOM) | +28 / day |
| [T3] ANCHOR (FOLLOWERS IN ROOM) | +18 / day |
| [T2] BEACON (FOLLOWERS IN ROOM) | +10 / day |
| [T1] SPARK (FOLLOWERS IN ROOM) | +5 / day |
Passes and boostingwhat putting money into the place pays back+50 to +250 / day
| MEMBER++ PASS | +250 / day |
| MEMBER+ PASS | +120 / day |
| MEMBER PASS | +50 / day |
| BOOSTER | +50 / day |
Showing up dailythe server tag - which also pays +10% on everything you earn - and your streak+2 to +70 / day
| A daily streak of 100+ daysone band applies, whichever your run has reached | +70 / day |
| A daily streak of 60+ days | +45 / day |
| A daily streak of 30+ days | +30 / day |
| A daily streak of 14+ days | +18 / day |
| A daily streak of 7+ days | +10 / day |
| A daily streak of 3+ days | +5 / day |
| A daily streak of 1+ days | +2 / day |
| Wearing the TFC server tagand +10% on everything you earn while you rep it | +15 / day |
Paid once a day for as long as the role is held, and every role you hold pays - holding two rungs of a ladder pays both, not just the higher. Your daily streak is the one exception, because only one band can describe one run. The member passes pay too, and it counts everywhere the rest does, board included. What a pass buys is the means, not the permission: dressing your card is open to everybody and costs Cred, so somebody who never pays a penny can earn every piece of it and somebody who does gets there sooner. The supporter tiers still pay nothing.
What it buysthe shop, and what owning a piece of it pays back on everything you earn
Backgroundswhat sits behind your card59 · 275 to 2,500,000 · 5 earned
| The ash background+1.54% on what you earn | 275 |
| The ember background+1.54% on what you earn | 275 |
| The ice background+1.54% on what you earn | 275 |
| The moss background+1.54% on what you earn | 275 |
| The violet background+1.54% on what you earn | 275 |
| The bootleg background+1.67% on what you earn | 450 |
| The chain background+1.67% on what you earn | 450 |
| A solid background in any colour+1.67% on what you earn | 450 |
| The concrete background+1.67% on what you earn | 450 |
| The goldleaf background+1.67% on what you earn | 450 |
| The smoke background+1.67% on what you earn | 450 |
| The spotlight background+1.67% on what you earn | 450 |
| The spray background+1.67% on what you earn | 450 |
| The tape background+1.67% on what you earn | 450 |
| The chrome background+1.76% on what you earn | 575 |
| The crimson background+1.76% on what you earn | 575 |
| The deepspace background+1.76% on what you earn | 575 |
| The dusk background+1.76% on what you earn | 575 |
| The ink background+1.76% on what you earn | 575 |
| The matrix background+1.76% on what you earn | 575 |
| The neon background+1.76% on what you earn | 575 |
| The oceanic background+1.76% on what you earn | 575 |
| The vapor background+1.76% on what you earn | 575 |
| The abyss background+2.08% on what you earn | 675 |
| The glacier background+2.08% on what you earn | 675 |
| The inferno background+2.08% on what you earn | 675 |
| The sandstorm background+2.08% on what you earn | 675 |
| The storm background+2.08% on what you earn | 675 |
| The toxic background+2.08% on what you earn | 675 |
| The bronze background+2.18% on what you earn | 800 |
| The graphite background+2.18% on what you earn | 800 |
| The obsidian background+2.18% on what you earn | 800 |
| The pearl background+2.18% on what you earn | 800 |
| The velvet background+2.18% on what you earn | 800 |
| The arena background+2.25% on what you earn | 900 |
| The city background+2.25% on what you earn | 900 |
| The highway background+2.25% on what you earn | 900 |
| The rooftop background+2.25% on what you earn | 900 |
| The subway background+2.25% on what you earn | 900 |
| Your own image behind the page+2.58% on what you earn | 1,350 |
| The animpulse background+4.92% on what you earn | 4,500 |
| The animscan background+4.92% on what you earn | 4,500 |
| The animember background+5.19% on what you earn | 4,875 |
| The animrain background+5.19% on what you earn | 4,875 |
| The animsweep background+5.47% on what you earn | 5,250 |
| The animaurora background+5.75% on what you earn | 5,625 |
| The bloodmoon background+5.75% on what you earn | 14,000 |
| The midnight background+5.75% on what you earn | 14,000 |
| The platinum background+6% on what you earn | 18,000 |
| The blackgold background+6.5% on what you earn | 24,000 |
| A trophy, not an investment - the bar of gold light. At this price the cut it pays will never catch the cost; the cheap end of the shop is where the return is.+7% on what you earn | 250,000 |
| A trophy, not an investment - pulses running the grid. At this price the cut it pays will never catch the cost; the cheap end of the shop is where the return is.+8% on what you earn | 500,000 |
| A trophy, not an investment - four colours drifting through each other. At this price the cut it pays will never catch the cost; the cheap end of the shop is where the return is.+9% on what you earn | 1,000,000 |
| The dearest thing in the club. Gold rings opening out of the centre of your card. Six months of being the most active member here, with every Cred saved and nothing else bought - which is the whole point of it.+11% on what you earn | 2,500,000 |
| PRESTIGE - the G-League banner, for those who made the cut+6% on what you earn | EARNED |
| PRESTIGE - the sample flip banner, for a night winner+6.5% on what you earn | EARNED |
| PRESTIGE - the All-Star banner+7% on what you earn | EARNED |
| CHAMPION - the King of the Cypher banner+7.5% on what you earn | EARNED |
| CHAMPION - the Premier belt banner+8% on what you earn | EARNED |
Card framesthe border around the whole card35 · 225 to 1,250 · 5 earned
| The hair frame+1.5% on what you earn | 225 |
| The cut frame+1.54% on what you earn | 275 |
| The double frame+1.59% on what you earn | 350 |
| The etch frame+1.59% on what you earn | 350 |
| The brand frame+1.63% on what you earn | 400 |
| The inset frame+1.63% on what you earn | 400 |
| The ribbon frame+1.67% on what you earn | 450 |
| The bold frame+1.7% on what you earn | 500 |
| The frost frame+2.01% on what you earn | 575 |
| The steel frame+2.01% on what you earn | 575 |
| The bracket frame+2.08% on what you earn | 675 |
| The corners frame+2.08% on what you earn | 675 |
| The deboss frame+2.08% on what you earn | 675 |
| The emboss frame+2.08% on what you earn | 675 |
| The notch frame+2.08% on what you earn | 675 |
| The halo frame+2.18% on what you earn | 800 |
| The plaque frame+2.18% on what you earn | 800 |
| The bevel frame+2.25% on what you earn | 900 |
| The deco frame+2.25% on what you earn | 900 |
| The glass frame+2.25% on what you earn | 900 |
| The glow frame+2.25% on what you earn | 900 |
| The rivet frame+2.25% on what you earn | 900 |
| The gilt frame+2.34% on what you earn | 1,025 |
| The inlay frame+2.34% on what you earn | 1,025 |
| The monolith frame+2.34% on what you earn | 1,025 |
| The carbon frame+2.42% on what you earn | 1,125 |
| The neonline frame+2.42% on what you earn | 1,125 |
| The prism frame+2.42% on what you earn | 1,125 |
| The rope frame+2.42% on what you earn | 1,125 |
| The forge frame+2.51% on what you earn | 1,250 |
| PRESTIGE - the brass frame, cornered like a crate stamp+3% on what you earn | EARNED |
| PRESTIGE - the gold frame with the record labels+3.25% on what you earn | EARNED |
| PRESTIGE - the double-gold frame under three stars+3.5% on what you earn | EARNED |
| CHAMPION - the gilded frame, crowned+3.75% on what you earn | EARNED |
| CHAMPION - the belt: heavy gold, bar to bar+4% on what you earn | EARNED |
Picture framesthe ring around your picture33 · 350 to 2,500,000
| The ring picture frame+1.59% on what you earn | 350 |
| The round picture frame+1.59% on what you earn | 350 |
| The double picture frame+1.67% on what you earn | 450 |
| The cut picture frame+2.08% on what you earn | 675 |
| The halo picture frame+2.08% on what you earn | 675 |
| The bevel picture frame+2.18% on what you earn | 800 |
| The carbonp picture frame+2.18% on what you earn | 800 |
| The medal picture frame+2.18% on what you earn | 800 |
| The plate picture frame+2.18% on what you earn | 800 |
| The pulse picture frame+2.25% on what you earn | 900 |
| The hex picture frame+2.34% on what you earn | 1,025 |
| The octagon picture frame+2.34% on what you earn | 1,025 |
| The chrome picture frame+2.42% on what you earn | 1,125 |
| The gold picture frame+2.42% on what you earn | 1,125 |
| The sigil picture frame+2.42% on what you earn | 1,125 |
| The ember picture frame+2.51% on what you earn | 1,250 |
| The frost picture frame+2.51% on what you earn | 1,250 |
| The coin picture frame+2.58% on what you earn | 1,350 |
| The prism picture frame+2.58% on what you earn | 1,350 |
| The neon picture frame+2.69% on what you earn | 1,500 |
| The tape picture frame+2.88% on what you earn | 1,750 |
| The jade picture frame+2.92% on what you earn | 1,800 |
| The vinyl picture frame+3.06% on what you earn | 2,000 |
| The obsidian picture frame+3.25% on what you earn | 2,250 |
| The blood picture frame+3.44% on what you earn | 2,500 |
| The diamond picture frame+3.81% on what you earn | 3,000 |
| The shield picture frame+3.99% on what you earn | 3,250 |
| The glitch picture frame+4.36% on what you earn | 3,750 |
| The borealis picture frame+5.5% on what you earn | 50,000 |
| The eclipse picture frame+6% on what you earn | 150,000 |
| The inferno picture frame+6.5% on what you earn | 400,000 |
| The morph picture frame+7.5% on what you earn | 1,000,000 |
| The singularity picture frame+9% on what you earn | 2,500,000 |
Emblemsthe mark in the corner45 · 225 to 3,000,000 · 5 earned
| The star emblem+1.5% on what you earn | 225 |
| The diamond emblem+1.59% on what you earn | 350 |
| The eye emblem+1.59% on what you earn | 350 |
| The bolt emblem+1.63% on what you earn | 400 |
| The cross emblem+1.63% on what you earn | 400 |
| The mic emblem+1.63% on what you earn | 400 |
| The spade emblem+1.67% on what you earn | 450 |
| The suit emblem+1.67% on what you earn | 450 |
| The flame emblem+1.7% on what you earn | 500 |
| The skull emblem+1.7% on what you earn | 500 |
| The moon emblem+2.01% on what you earn | 575 |
| The sun emblem+2.01% on what you earn | 575 |
| The pawn emblem+2.03% on what you earn | 600 |
| The whitepawn emblem+2.06% on what you earn | 650 |
| The blade emblem+2.08% on what you earn | 675 |
| The flag emblem+2.08% on what you earn | 675 |
| The ankh emblem+2.1% on what you earn | 700 |
| The wheel emblem+2.18% on what you earn | 800 |
| The yinyang emblem+2.25% on what you earn | 900 |
| The rose emblem+2.32% on what you earn | 1,000 |
| The crown emblem+2.42% on what you earn | 1,125 |
| The maltese emblem+2.51% on what you earn | 1,250 |
| The scales emblem+2.62% on what you earn | 1,400 |
| The atom emblem+2.77% on what you earn | 1,600 |
| The chain emblem+2.92% on what you earn | 1,800 |
| The infinity emblem+3.06% on what you earn | 2,000 |
| The bishop emblem+3.14% on what you earn | 2,100 |
| The whitebishop emblem+3.18% on what you earn | 2,150 |
| The rook emblem+3.25% on what you earn | 2,250 |
| The whiterook emblem+3.29% on what you earn | 2,300 |
| The knight emblem+3.44% on what you earn | 2,500 |
| The whiteknight emblem+3.47% on what you earn | 2,550 |
| The whitequeen emblem+3.66% on what you earn | 2,800 |
| The whiteking emblem+3.95% on what you earn | 3,200 |
| The halo emblem+5.5% on what you earn | 40,000 |
| The comet emblem+6% on what you earn | 120,000 |
| The eclipse emblem+6.5% on what you earn | 300,000 |
| The trident emblem+7% on what you earn | 750,000 |
| The omega emblem+8% on what you earn | 1,500,000 |
| The sovereign emblem+10% on what you earn | 3,000,000 |
| PRESTIGE - the G-League mark, for those who made the cut+6% on what you earn | EARNED |
| PRESTIGE - the sample flip mark, for a night winner+6.5% on what you earn | EARNED |
| PRESTIGE - the All-Star mark+7% on what you earn | EARNED |
| CHAMPION - the crown itself+7.5% on what you earn | EARNED |
| CHAMPION - the Premier belt mark+8% on what you earn | EARNED |
Colour and layoutyour two accents, and the order of it15 · 350 to 1,200
| Your own accent colour+1.59% on what you earn | 350 |
| A second colour for the headings+1.59% on what you earn | 350 |
| Reordering the blocks on your card+1.67% on what you earn | 450 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 500 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 600 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 650 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 750 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 750 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 800 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 900 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 900 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 900 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 900 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 1,100 |
| Recolours whatever emblem you wear - for the look only, it pays no return+0% on what you earn | 1,200 |
Cred buys looks, and nothing that decides a place, a score or a right to take part is for sale at any price. Trying a look on is free - you are charged when you save a piece you have never owned, you pay for it once, and it stays yours to come back to. Dress your card in the Cred Shop.
A collection pays a little back. Every piece you own adds to what you earn from turning up and taking part. One per cent is the floor - every piece is worth at least that - and it climbs with the price from there - the cheapest piece in the shop is worth exactly 1%, the dearest exactly 5%, and everything between sits where its price puts it. Each one says what it pays in the tables above, and they stack with no ceiling: owning all 187 pieces is 551.72%. It only ever multiplies what you did - battles, hosting, judging, flips. It is not paid on the daily role money and not on anything the tables hand you for simply holding a role, so a collection is an investment in being active and never an income on its own. Do nothing and it pays nothing.
Putting it at riskthe five games, the real odds and what the house keeps
| How to play | What it pays |
|---|---|
/blackjack betAgainst the dealer. Hit, stand, double or split, dealer stands on all 17s. — the house keeps about 0.5% against perfect play, nearer 5% the way most people play | 3:2 on a blackjack, otherwise even money |
/coinflip bet callCall heads or tails. — a fair coin, so the house keeps nothing | 2x |
/diceroll betTwo dice each against the house, highest total takes it. — the tie is what makes it even - about one roll in nine | 2x, and a tie gives your stake back |
/roulette bet onA single-zero wheel. Red, black, odd, even, halves, dozens, or a straight number. — one zero rather than two, so the house keeps 2.7% - the same on every bet on the table | 2x on the even-money bets, 3x on a dozen, 36x on a number |
/baccarat bet sidePunto banco. Back player, banker or the tie; nobody decides anything after that. — banker keeps 1.06%, player 1.24%, the tie 14% - the tie is the bad bet and the menu says so | 2x on player, 1.95x on banker, 9x on a tie |
/aceydeucey betTwo posts are dealt and the third card has to land strictly between them. A gap of one rank pays 11.88x, a gap of ten pays 1.19x. — the house keeps 5% whatever the gap is, and landing on a post is an ordinary loss rather than a double forfeit | true odds on the gap, less 5% |
/dominoes betDraw dominoes on a double-six set, seven tiles each, head to head against the house. Play a matching end, draw when nothing fits, first one out takes it. Blocked is settled on pips. — measured over 20,000 hands: the house keeps about 5% against casual play, and less than that against anybody counting the tiles | 1.92x, and a blocked tie gives your stake back |
/connectfour bet opponentFour in a row against another member. Name somebody or leave it open for anybody to take. You both put up the same stake and the winner takes the lot. — no house at all, so the club takes nothing out of it; a full board with no line hands both stakes back, and sitting on your move for three minutes loses it | the whole pot - twice your stake |
/checkers bet opponentEnglish draughts against another member. Taking is compulsory, a chain of jumps is one move on the menu, and a man that reaches the back row is crowned. — no house, so the club takes nothing; no legal move loses it, forty moves with nothing taken is a draw and hands both stakes back | the whole pot - twice your stake |
/chess bet opponentChess against another member. Pick the piece, then where it goes. Castling, en passant and promotion all work, and the checked king is ringed in red. — no house, so the club takes nothing; the challenger is White and moves first, mate takes the pot, and a draw by stalemate, repetition, fifty moves or too little left to mate hands both stakes back | the whole pot - twice your stake |
/tictactoe bet opponentNoughts and crosses against another member. The buttons are laid out three by three, the same shape as the board. — no house, so the club takes nothing; two players who both know what they are doing draw every time, and a draw hands both stakes back | the whole pot - twice your stake |
/holdem buyin blindsNo-limit Texas Hold em, two to nine players, in whatever channel you run it. Your buy-in becomes chips, the table keeps dealing, and you cash out what is left whenever you stand up. — no house and no rake - every chip in a pot came from another player; your stack is returned in full if the bot restarts mid-table | the pot, to whoever wins it |
| The bookCalling battles and tryouts. Staff open one here, and a host who names who is in it when they start the tape opens one in the room, with buttons. It settles itself the moment the result is logged. — no house at all - you are betting against the other callers | the whole pool, split by what everybody put up |
There is no maximum on any of them - the only limit is what you hold, and the stake comes off before a card is dealt, so you cannot play a hand you cannot cover. The odds above are the real ones and they are not the same: blackjack, roulette and baccarat each keep a little for the house every time, the coin and the dice keep nothing at all. None of it is buyable and none of it cashes out, so what is at stake is whether you were right.
What the tables give backthe losing-day rebate, the daily prizes and the rungs that pay once
The house keeps between nothing and 2.7% depending which game you sit at. These are the ways some of it comes back to the people who play.
| Milestone | Pays once |
|---|---|
| Regular100 rounds played | 1,000 |
| Fixture500 rounds played | 5,000 |
| House Face2,000 rounds played | 15,000 |
| In For It10,000 Cred staked | 1,000 |
| High Roller100,000 Cred staked | 7,500 |
| Whale1,000,000 Cred staked | 50,000 |
Every rung pays once, ever. Rounds and stakes are counted across all five games from the whole history of the ledger, so anything you have already played is already on the board. A rung cannot pay twice - the ledger refuses the second one rather than trusting a flag to be right.
A losing day pays a tenth of it back. Settled the morning after, on what you were actually down over the day - stakes less winnings - and never on what you staked. A tenth of turnover would be more than any game here keeps, and on the coin, which keeps nothing at all, it would be free money forever. A tenth of a real loss is a tenth of a real loss. Break even and nothing comes back, because nothing was lost. The most one day can return to one member is 25,000.
The biggest win and the worst day each take 1,500. One of each, every day: the single largest payout the house handed out, and the deepest hole anybody climbed into. Both are flat on purpose - a prize that grew with the loss would be an invitation to dig - and a day too quiet to have a best and a worst in it pays neither.