Every game in the club you can stake Cred on, the command that starts it, and what the house keeps.
GAMES AND GAMBLING
Everything in the club you can put Cred on, what it costs to sit down, and what the house keeps. The slash commands run in any channel the bot can see; the rest are on this site. Cred is the club currency - what it is and how to earn it.
The minimum is 10 Cred on every staked command here, with two exceptions: a Hold em buy-in starts at 100, and Battleship will take a stake of 1. Every stake is taken before a card is dealt and the win is paid after, so a game that falls over mid-hand costs you the stake rather than minting Cred out of nothing.
AGAINST THE HOUSE
Seven games where the other side is the club. The edge is printed on each one because it was already written down when the game was built, and it is the only number that decides which of these is worth playing.
/blackjack <bet>Play it here
Blackjack
Dealer stands on all 17s including soft, blackjack pays 3 to 2, no insurance. One hand at a time.
About half a per cent against perfect basic strategy - but 200,000 simulated hands of somebody just mimicking the dealer lose 5.2% of stake./roulette <bet> <on> [number]Play it here
Roulette
Single zero. The even-money bets pay 1 to 1, the dozens 2 to 1, a straight number 35 to 1. Zero loses every outside bet.
2.70% on every bet on the table, the same on all of them. That is the European wheel; the American one with a second zero would nearly double it./baccarat <bet> <side>Play it here
Baccarat
Punto banco. Both hands are drawn to fixed rules - there is nothing to decide and no skill to reward. You only pick a side.
Banker 1.06%, player 1.24%, tie 14.4%. The 5% on banker is not a fee, it is what stops backing banker being free money./aceydeucey <bet>Play it here
Acey deucey
Two cards are posted and the bet is that a third lands strictly between them. Equal or touching posts are re-dealt before any stake is taken.
Priced off the gap - always the true odds less a flat 5%. A narrow gap pays about 11.9x, a wide one about 1.08x, and no spread is a better bet than another./dominoes <bet>Play it here
Dominoes
Draw dominoes on a double-six set, head to head against the house. Seven tiles each, highest double leads, first to shed every tile takes it. If both sides are stuck the lower pip count wins, and an equal count is a push.
About 4.4%, and it lives in the payout rather than in the opponent - a win pays 1.92x, not 2x. Measured over 40,000 games of a player choosing at random; the house plays the heaviest legal tile and sheds doubles first, so anybody counting what it has shed does better than that./diceroll <bet>Play it here
Dice
Two dice each, highest total takes it, a tie gives the stake back.
Exactly even money. The tie push is what makes it fair - about one roll in nine ties, and paying those to the house would be an 11% edge on its own./coinflip <bet> <call>Play it here
Coinflip
Call heads or tails. Pays 2x.
Zero. A fair coin at 2x neither mints nor burns Cred over time - it only moves variance around.MEMBER AGAINST MEMBER
Both sides put the same in and the winner takes the pot. The club keeps nothing out of these, and a draw or a challenge nobody accepts hands both stakes straight back. Leave the opponent out and it is open to whoever takes it.
/chess <bet> [opponent]Play it here
Chess
Full rules, adjudicated by the same engine the site board uses. Also playable at /chess with a board you can drag.
/checkers <bet> [opponent]Play it here
Checkers
English draughts. Capturing is compulsory, and a double or triple jump arrives as a single move rather than several.
/connectfour <bet> [opponent]Play it here
Connect four
Four in a row.
/tictactoe <bet> [opponent]Play it here
Noughts and crosses
Exactly what it says. The cheapest way to settle an argument.
/battleship <bet> [opponent]Play it here
Battleship
You place your own fleet. One game to a channel, because two boards in one room would be two sets of Fire buttons answering whoever shouted first.
TABLES
More than two seats, and the money sits in the middle rather than with the house.
/holdem <buyin> [blinds]Play it here
Texas Hold em
No-limit, at a table in the channel. Blinds are 10/20, 25/50, 100/200 or 500/1000 and the buy-in starts at 100.
Nothing. The house takes no rake out of a pot./uno [bet]Play it here
Uno
Opens a table, or puts you in the one already waiting in that channel. Whoever opens it names the ante, from 10 up to 250,000.
Nothing. Everybody antes the same and the winner takes the pot.ON THE SITE
The ones with a page of their own. Hold em and chess are the same games as the commands above running the same engine, so a table you open here is the table you would have opened there.
Hold em tables
The same no-limit Hold em as the command, on a real table you can watch. Anybody signed in can open a room and name the blinds, and the house takes nothing out of a pot.
Chess board
The same game as /chess, on a board you click and drag instead of two select menus. A free game at a stake of nothing never touches the ledger.
Cred Crush
Match the club - the Chicken League, Z-League, the Cred coin, G-League and the logo. Grindy on purpose, and it pays a little.
Mic Check
Tap to flow through the stacks. Five Cred for every ten bars you pass, counted on the run this server replayed rather than the score your browser claimed.
The Book
Not a game - a book. Open calls on the battles running now, and what the room called on the ones already settled.
Ashenhold
A dark castle RPG. The money in there is Clout, and it stays in there - nothing crosses into Cred.
THE MONEY ITSELF
Not games. The three commands you want next.
/cred [member]
What you hold, or what somebody else does.
/cred-logs <user> [rows]
A members Cred movements, line by line.
/give-cred <member> <amount> <what_for>
Hand some of yours to somebody else. The reason is not optional.